Posts Tagged ‘video games’


The Future of Gaming

June 16, 2014

I just got back from a fun-filled trip to LA for some pre-E3 festivities, including the opening of The Future of Gaming exhibit at iam8bit. Gallery owners Jon M. Gibson and Amanda White teamed up industry luminaries with renowned artist to conceptualize what the future of video games might look like. There’s a great write up about the show here.

I was teamed up with Oddworld creator Lorne Lanning, whose quote really aligned with my own musings on where this technology could be headed:

“You are the game of the future, where every bit of energy exerted thru your digital daily life will be captured toward more real world incentives,” Lanning predicted. “Each beat of our heart, calorie we eat, footstep we make, and mile gained thru our day will be captured, converted, and gamified into cost saving incentives that just ‘can’t be beat.’ Our decreasing privacies increasingly offered as the willing sacrifices made at the altar of savings, incentives, and reward points. Three billion years of progress will have finally evolved us into the hairless walking coupon.”

The Hairless Walking Coupon

The Hairless Walking Coupon

I really just wanted to capture the overwhelming system shock of the world that Lorne anticipates, with every movement and action inside and outside of the game world being captured and quantified. Whether it’s defeating a Level 99 dragon or eating a Burger King Whopper, everything we do will be watched, recorded, and rewarded.

Other luminaries who lent their theories to the exhibit include Megaman creator Keiji Inafune, Tim Schafer who created the Secret of Monkey Island, and video game jack-of-all-trades-and-master-of-most-of-them Seamus Blackley.

The exhibit runs through June 22nd at iam8bit’s Echo Park headquarters at 2147 Sunset Blvd in Los Angeles, CA.


Bacon Number

April 10, 2014

Gallery1988 has been one of my biggest supporters over the years, and I couldn’t be happier to be on the roster for their 10 Year Anniversary Show, The Subtle Art of Pop Culture. For my contribution, I tried to think of something that would literally connect to all aspects of pop culture, and I was reminded of the popular parlor game Six Degrees of Kevin Bacon. In case you’ve lived under a rock for the last twenty years, the point of the game is to pick an actor and connect them to Kevin Bacon in six moves or less, using movies they have appeared in with other actors. The amount of steps it takes is their “Bacon Number”.


“Bacon Number” – Giclee print on canvas – 19-5/8″ x 15-5/8″ – S/N Edition of 10

What many people don’t realize is that the challenging part of this game isn’t connecting an actor in under six moves, it’s finding an actor that can only be done in OVER three moves. Everyone is so connected that most actors, living or dead, can be connected to Kevin Bacon in only one or two moves. In all my experiments, I could only find one person that took four full moves to get to and, HINT, he’s a former US President.
I even extended the game to non-human characters and could usually connect them to Kevin Bacon in only 2 moves (Kevin Bacon was in “Apollo 13” with Tom Hanks, who was in “Castaway” with Wilson the Volleyball).
See if you can figure out everyone, and leave a comment if you do!

The Subtle Art of Pop-Culture:
Gallery1988’s 10 Year Anniversary Show
Opening Reception: Friday, April 11th, 7–10pm
(on display through April 26th, 2014)
Gallery1988 (West)
7308 Melrose Avenue
Los Angeles, CA 90046
@gallery1988 /


Not Penny’s Boat

April 25, 2013

For Gallery 1988‘s upcoming “The Official Bad Robot Experience”, they asked artists to contribute work inspired by the films and television shows produced by J.J. Abrams’ Bad Robot Productions. I have to admit I was a pretty big LOST nerd; it was probably the last show I ever watched when it actually aired each week. I chose to illustrate what many fans would agree is probably the most heart-wrenching scene in the entire six years of the series. If you haven’t watched the show, I won’t say anymore as to not spoil it entirely.

Not Penny's Boat

Not Penny’s Boat
Giclee print on canvas  •  19.75″ x 9″  •  S/N Edition of 25

Not Penny's Boat

Not Penny's Boat

The Official Bad Robot Art Experience
April 26 – May 18, 2013

Opening Reception: Friday, April 26th, 7-10PM

Gallery 1988 West
7308 Melrose Avenue
Los Angeles, CA 90046

Hours: Wed – Sun: 11AM – 6PM
Monday & Tuesday: Closed


Judd Apatow Tribute Show

November 27, 2012

Opening Tuesday, December 4th, Gallery 1988 presents A Tribute to Judd Apatow, an art show inspired by the comedic producer. Best of all, Judd will be hosting the event, and if you’re able to attend (RSVP at you might just see some other familiar faces.

For my contribution, I chose the infamous dodgeball scene from Freaks and Geeks. Sometimes I’ll try and reference specific games and/or genres in my work. When I decided to illustrate Freaks and Geeks, I tried to think if there were any games from the 80s that had to do with high school and bullies, since that’s an integral part of the show. I kept coming back to River City Ransom for the NES, and when I realized the same company, using the same graphic style, made the game Super Dodge Ball, I knew exactly what I wanted to do.

“Smear Weir”
Giclee print on canvas • 19.75″ x 9″ • S/N Edition of 25


A Tribute to Judd Apatow
December 4–30, 2012

Opening Reception:
Tuesday, December 4th, 7–10pm
Hosted by Judd Apatow

Gallery 1988 Melrose
7020 Melrose Avenue
Los Angeles, CA 90038


AIGA 365 (2011)

February 6, 2012

I was honored to have my Painting with Pixels installation for the Game Developers Conference featured in AIGA’s annual 365: Design Effectiveness exhibition. You can view the project here, and check out my original post on the project here.


Koopa, It’s What’s For Supper

November 5, 2010

Koopa: It’s What’s For Supper
19.75″ x 15.75″

For the upcoming show Pixel Pushers, sponsored by SCION and curated by Giant Robot, I decided to explore the carnivorous side of the world of video games. Though I myself eat meat, enough of my friends and loved ones are now vegetarians or vegans, so it’s something I’ve been experimenting with. I suppose these pieces are a by-product of that exploration. That, and my long-time obsession with meat diagrams.

Ganon: The Other Dark Meat
19.75″ x 15.75″

The Incredible, Edible Chocobo
11.75″ x 15.75″

Yoshi: Tastes Like Chicken
11.75″ x 15.75″

プクプク (Pukupuku)
9″ x 9″

ゲッソー (Gesso)
9″ x 9″

Limited edition giclee prints can be purchased through the gallery or my online shop.


SCION and Giant Robot Present Pixel Pushers

November 4, 2010

“Pixel Pushers” is a group show curated by Giant Robot’s Eric Nakamura, centering around the Famicom inspired custom Scion art car which will project the Giant Robot produced video game, Return of the Quack. The exhibition will feature not only video game inspired art, but a bank of retro custom pachinko machines in a pachinko parlor‐like installation, an interactive environment by a renowned digital conceptualist artist, 8‐bit sculptures, projected digital visuals, and 4 mini game consoles.

The featured artists are: Jude Buffum, Matt Furie, Zach Gage, Len Higa, Chevy Ray Johnston, Nullsleep, Daniel Rehn, Shawn Smith and Kohei Yamashita.

“Pixel Pushers: An Exploration of 8‐Bit Digital Media”
Curated By Giant Robot
Opening Reception November 13th, 2010, 7‐10 p.m.
On view November 13th – December 11th

Scion Installation L.A. Gallery
3521 Helms Avenue
Culver City, CA 90232
T: 310.815.8840